Scenario includes a template called Blank.
This is an excellent template to use if you want to build your own scene using an external 3d model say from Remix3D, Google Poly, Sketchup or Sketchfab.
The Blank template includes a 360 background and an invisible floor plane.
As usual create a scenario based off the ChatMapper Template: ScenarioTemplate_Blank.cmp
Export to .json and upload as a new Scenario to the Dashboard.
A Scenario based on the Blank template has a white thumbnail
Create a Space that will use the new Scenario
The space will have a white thumbnail too
Now Edit the Space again
Click [Show advanced settings]
Choose Version 2.6
Click on the Space to launch it
The default blank scene contains a 360 panorama background and an invisible floor upon which you can move the actors or place items
Let’s add a warehouse object to the scene.
Enter edit mode
Click the [Editable items] list icon
Click [Add new item]
Give the model you propose to use a friendly name
Choose `Custom item` and click [Add item]
Copy this example 3d model url
Click [Add item]
Click away from the Editable items list to see the scene
Here you can see the model is in the scene but not appearing as expected.
It is common that models are not the right scale or position.
If you are lucky and it is the right scale you can pick up the item and move it around.
Otherwise you will need to adjust some numbers manually to get the model placed just right. This may involve some trial and error when working with 3rd party models.
With this warehouse for example lets adjust the scale from 1 to 0.025 of its original size to match our scene dimensions.
Click away from the editable list to see the scene
Orbit around with the camera to get some perspective
Here we can see the 3d model is too low and so lets adjust the Y axis position.
Here we adjust to 6.18 and the floor seems close to our avatars
This example model luckily has a person picture for scale reference (most models will not have that)
Now we need to move the model so that the scene happens inside it
Adjust the X and Z positions.
The scene is now positioned well
Now we want to make sure we don’t accidentally move the warehouse when trying to move other items. To do this use staticScenery
Set sceneryStatic field to true
Click [Save item]
Now you can move the actors and items onto/in the warehouse with ease.
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