Building from a Blank Template

Scenario includes a template called Blank.

This is an excellent template to use if you want to build your own scene using an external 3d model say from Remix3D, Google Poly, Sketchup or Sketchfab.

The Blank template includes a 360 background and an invisible floor plane.

As usual create a scenario based off the ChatMapper Template: ScenarioTemplate_Blank.cmp

Export to .json and upload as a new Scenario to the Dashboard.

A Scenario based on the Blank template has a white thumbnail

Create a Space that will use the new Scenario

Click [Save]

The space will have a white thumbnail too

Now Edit the Space again

Click [Show advanced settings]

Choose Version 2.6

Click [Save]

Click on the Space to launch it

The default blank scene contains a 360 panorama background and an invisible floor upon which you can move the actors or place items

Let’s add a warehouse object to the scene.

Enter edit mode

Click the [Editable items] list icon

Click [Add new item]

Give the model you propose to use a friendly name

Choose `Custom item` and click [Add item]

Copy this example 3d model url 

Click [Add item]

Click away from the Editable items list to see the scene

Here you can see the model is in the scene but not appearing as expected.

It is common that models are not the right scale or position.

If you are lucky and it is the right scale you can pick up the item and move it around.

Otherwise you will need to adjust some numbers manually to get the model placed just right. This may involve some trial and error when working with 3rd party models.

With this warehouse for example lets adjust the scale from 1 to 0.025 of its original size to match our scene dimensions.

Click away from the editable list to see the scene

Orbit around with the camera to get some perspective

Here we can see the 3d model is too low and so lets adjust the Y axis position.

Here we adjust to 6.18 and the floor seems close to our avatars

This example model luckily has a person picture for scale reference (most models will not have that)

Now we need to move the model so that the scene happens inside it

Adjust the X and Z positions.

The scene is now positioned well

Now we want to make sure we don’t accidentally move the warehouse when trying to move other items. To do this use staticScenery

Set sceneryStatic field to true

Click [Save item]

Now you can move the actors and items onto/in the warehouse with ease.


© 2018 LearnBrite – Commercial In Confidence

Trademarks & Copyrights are property of their respective owners. Pictures are indicative only & may not reflect final production.

How useful was this article?

Click on a star to rate it!

We are sorry that this article was not useful for you!

Let us improve this article!

Tell us how we can improve this article?